
Alexander
Alexander character notes, late relationship dialogue, replay questions and current ending evidence.
View route →DRAG'N WASH CHARACTERS
The three dragons in one shared run
All three dragons visit during the same story. Choose a character below to follow his wash visits, later conversations, relationship moments and patch-related issues.

You will meet Alexander, Ryan and Conrad in the same run. Following one character more closely may change later conversations, but the game does not publish a one-character-one-ending chart.

Alexander character notes, late relationship dialogue, replay questions and current ending evidence.
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Ryan character notes, picnic-scene help, romance choices and the player-reported Conrad pairing.
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Conrad character notes, Ryan relationship reports and patched level 8 interaction issues.
View route →Used directly in the official Kobold Hotfix notes. Alexander and Ryan are identified by the names used in the game interface and established player route records. Some early fan material calls Conrad “Dagon”; this guide uses Conrad consistently.
The same run includes all three dragons. Recorded menus now show Conrad's first relationship fork, Ryan's picnic decision and Alexander's late invitation. Those visible choices form a practical route map, but the developer has not published official names or hidden point requirements for the three endings.
Explore romance and relationship choices →Use these pages to recognize each dragon, prepare for his visits, revisit important conversations and check problems tied to a particular scene. They do not imply that the title screen offers three separate campaigns.
Use this overview to locate a character moment without treating every variation as a separate ending. Visit order belongs to the shared playthrough; ending interpretation and replay limitations are covered on the Endings page.
COMMUNITY Players report small reactions when using the sprayer near a dragon's face, petting during permitted interactions and approaching missed dirt from another angle. These observations can help you notice the game's animation and feedback, but they are not a secret-ending checklist.
Record the character, visit and current build before treating an unusual reaction as repeatable. If an interaction prevents progress, use the softlock recovery guide; if the clean bar stops, use the wash-progress checks.